Hot Fix: How to build a ship [World of Warships]

Hi everyone, my name is Aleksandr Shably. And I’m Anton Andreev, and today we’re going to tell you how
the largest virtual shipyard in the world works in World of Warships. Production of any ship starts with
finding and selecting reference materials— the blueprints and photos that
will be used to make an in-game model. Our Historical and Archival Research team
are searching for such materials for us. These guys! We just
stopped by for a few words. When will you hand over
the ***** blueprints? Well, some of them are here already. I’ll go to the archive to get the rest. You’ll have them by the end of the day. By the way, there will be
some technical notes; I think your guys will
find them very interesting. As you see, our work
hinges on historical materials since they’re the starting point
for production of all our in-game ships. Now we’re going to show you how we survive in the harsh reality when
there are no such materials. Welcome to Art QA Department. The department consists of two teams:
the Engineering Team and the QA Team. The Engineering Team are the ones who help to compensate
when reference materials are lacking by restoring them or by filling in what’s missing with new designs. That’s how “paper ships” are made. For example, we’ve had cases
where we developed an entire ship based on nothing but
the blueprints for a single turret. Design does a lot of heavy calculations. Thanks to them, we know that if the ships
that our Design Bureau develops were actually made in metal, they really would
be able to sail across seas and oceans. Designing a single ship
takes a month, on average. Once the blueprints are made, they
are passed to our artists for production. Production of an in-game model
starts with arrangement of blueprints and an overall
box in a 3D editor scene. As the old saying goes, a single
blueprint set is better than several. And that’s when the magic happens— when a 2D blueprint is
transformed into a 3D ship model. When the primary geometry
of a ship is done, we can add the armament and all
the small equipment that goes on that ship. In reality, each production stage
undergoes a separate QA check. This is a very nerve-wracking
time for any artist. Because, at this stage, the artist’s child is being
inspected by QA specialists. A quality assurance team
is basically production support— the specialists consult the artists
on technical and historical issues. They can help in a search for
additional reference materials. They also verify the aircraft,
armament, antennas, radars, and other shipborne equipment. It’s time to lend color to
our everyday modeling life— let’s talk about textures. At this stage, we render everything
that isn’t a part of the geometry design— welds, rivets, portholes. On a texture, it looks like a chaotic mass;
it’s created based upon blueprints and photos, and it sometimes
reaches such dimensions that you just… you just open the textures
and think to yourself— that’s enough, I’m going on a vacation. It gets more interesting later—
we start to cover a ship with mud, drips, and traces of
the routine activities of its crew, plus all those sea creatures. But the most interesting part of
creating a skin for a ship is that there are no photos and blueprints; you
just need to stick to the approved theme and dimensions of a ship. You haven’t said anything
about camouflages! Camouflages are made based on the existing
prototypes, diagrams, and photos; but sometimes we make an exception. The production cycle of
an in-game model is almost over. But how can we make a model playable? TechArt Team knows
the answer to that question. Hi, I’m Ed. We’re working on artists’ tools,
testing and tuning the content. There are a lot of nuances in the settings. Without those, you wouldn’t
be able to play on the ship modeled. At these stages, we often
get into tiffs with the artists. It may happen that a ship arrives—
you take a look at it, it’s so nice, but from the technical point
of view, it’s no Tolstoy. It takes a lot of work. This is a very funny process—
local memes are born every week, but, unfortunately, we cannot
show them to the public. What happens to a model next
is a completely different story. We’ll say goodbye for now.
Click the like button. Subscribe to our channel! Click on the bell so you won’t
miss the next episodes of Hot Fix. See you! Did you hear? I was talking about
the ****, and there was this beep sound! Yeah, the same was with me
when we came to the historians. I think it’s the NDA. Let’s try again—*****! Right! NDA!

92 thoughts on “Hot Fix: How to build a ship [World of Warships]

  1. It is a tough process to create a ship model from scratch. And some of them are not Tolstoy, indeed!:)
    🎯🎯🎯 Don't forget to turn captions on! 🎯🎯🎯
    What other teams should we tell you about in next episodes?
    Type your questions below!

  2. The largest naval shipyard in the world: Wargaming St. Petersburg naval shipyard
    The largest tank factory in the world: Wargaming Minsk tank factory

  3. Anyone complaining about not understanding Russian turn on the youtube subtitles, stop whining and get on with your life.

  4. Lol everyone is complaining about what the heck are they saying..For Your "Description"..
    BTW.there's a new ship you're going to add?

  5. I Have A Question: Why If Like Destroyer So Fast n Why If Cruiser or Battleship Is Low to move?

  6. You know these people are hardcore when they use COMPUTER MICE to work on the graphics (3D models in this case)

  7. Hey guys, can you sneak over to the WoT side of the company and fix their crappy economy that forces focus on spending tons of coin on premium ammo that makes high-tiers impossible to make a profit on? Please?

  8. Take a look at World of Warships efforts at Diversity of Employees in their workforce.. Did I miss all the females, or other minorities, in this video?

  9. Another wonderful behind the scenes episode. As a 3D artist and animator ( proud Full Sail grad) I love seeing production flows. Simply outstanding! You guys should do a behind the scenes for Sound and Music soon. Thank you for sharing all this information about your amazing company,

  10. Absolutely loving these BTS videos. I hope they help take a bit of the anger and toxicity out of certain discussions because these people, who are doing the actual work, certainly don't deserve it.

  11. So fine they dont speak English, so why then dont you title the video in Russian or whatever language they are speaking so i dont waste my time? I refuse to watch a video where I have to turn on and read captions, especially like this where they are flying by so fast I have to continually pause the video to read it. Then I have to rewind if I actually want to watch what is going on in the video. Totally lame!

  12. Now when someone asks why their ships isn't in the game yet, just show them this video and shut the "beep" up.

  13. What's with the thuggish attitudes? These guys need an attitude adjustment. I'm not going to contribute to their salaries.

  14. how about voice translation like when updates are coming Dasher gets hers translated fed of reading mega fast subtitles come on you guys can do better. ps sod the captions do the video right in the first place or don't bother at all SIMPLE.

  15. What modeller are you using to create the ships? And did I see a normals map with the texture guy?

    Nice work, gentlemen! And I love your workspaces.

  16. As an English speaker, who has invested more than a bit of time & cash in the game over the years, I'd like to say – Rock On! These are great! More please 🙂

  17. What the *****

    BTW, what app/editor do you use for making Ship Model and 3D Ship? cox I wanna make my own ybrid Battleship and Aircraft Carrier. thanks in Advance!


  18. Nice. Had a couple of months off paying, Burned out after Christmas, Downloading update now and enjoying catching up with your videos. You guys have plenty of staff making this game, I can kind of understand the prices of premium ships now, if only I could afford them all 🙂 Really good video. Ignore all the "We want English" complainers, its nice to hear other languages and subtitles work. English speakers can be a bit annoying thinking that English should come first, I respect all languages equally.

  19. I have 3D modeled ships and planes for about 6 yeas now. I have a few on Wikipedia articles as a 2D profile:
    I am no where near these guys on talent though. I do wish they would go with more historical ships when the designs are available also. Like they could have used the M class light cruiser instead of Yorck. They could have had Graf Spee as a Tier 9 cruiser instead of at Tier 6. I mean come on. The Graf Spee would have kicked the shit out of the Hippers one on one in real life unless the Hipper hit her with Torpedoes. The P class Armored cruiser was a much improved Graff Spee. It could have been at Tier 10.
    The Plan Z ships could nicely fill in the gaps:

  20. This is GREAT! The casual gamer has no idea what goes into a "pixel" ship. WG historians probably know more about the ships and plans for ships than the academic historians. It would be nice to watch, over time, how a specific ship model is built. WG roxs!

  21. What if you can not read white letters on a off white background? How do you improve the contrast of the captions?

  22. Everytime i saw how hard is to make a single ship model, i wonder how long do they need to make about 1 line. This is why i always try to respect every Dev deccision even sometime i dont agree. good work WG!! Keep it up!!

  23. What are you doing there? Joking? This game continues with BUG TERRIBLE!
    You click and the torpedoes do not fire you just do SHIT! They never get to fucking REALLY ONE? CHILDREN WITH NO RESPONSIBILITY!
    Not to mention the absurd simplicity of the game and its planes that look like mosquitoes!
    How will someone pay for a game like this ??? TRASH!

  24. Your Artists are the best part of this game. The game is visually stunning the game mechanics however really suck.

  25. President Putin should make use of these guys and build some cool ultimate modern day guided missile BATTLESHIPS

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